![]() ![]() The execution of the spells is similar to the spells in Ys II. But as he gets used to using a sword, it’ll feel lighter and he’ll be able to wield it with more agility. Each sword weighs in differently, and thus affects the speed at which Willow can swing it. One interesting aspect of the swords is the concept of weight. The funny thing about that is that Link to the Past wouldn’t be released for two more years. Willow’s sword attacks, and even the animation of the attacks themselves, are almost identical to Link’s from A Link to the Past. Willow fights with a sword and has various forms of magic at his disposal, such as fire, lightning, and acorns that turn enemies to stone. The major difference between Zelda and Willow is that Zelda has regular dungeons, whereas Willow’s quest is primarily done on the world map with dungeons placed more sporadically and feeling a bit more unique, more like the later released Crystalis. Exploration is done in much the same way it is done in Zelda, from an overhead perspective, traveling from screen to screen and dealing with the enemies and obstacles on each screen. That prophesized hero is Willow, who must now embark on a quest to do just that.Īt first, the adventure is somewhat aimless, and you wander around helping various people with their problems, like most RPGs. The other, Fin Raziel, prophesizes that a hero will arise to defeat Bavmorda. One of the Goddesses, Bavmorda, becomes corrupt and tries to take over the world. Willow’s story starts off with a legend about two Goddess who bestowed upon the people the power of magic. Sure, it doesn’t follow the source material, but what’s more important, staying true to a source or being good? Capcom definitely went with the latter on this one. This isn’t necessarily a bad thing though. ![]() Aside from inserting a few characters from the movie here and there, the game has almost nothing to do with the movie. It seems as if Willow at some point or another was an entirely different game that was transformed into Willow when the need to make a Willow game on NES arose. It’s the most interesting of the bunch because it raises quite a few questions, and is also ridiculously good for a licensed game. Like the arcade version, it was developed by Capcom, but is a completely different game in every way two games could possibly be different. The last of the three Willow variants appeared on the NES. ![]()
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